Thoughts on Rust in 2019
Each year, we ask the community to write blog posts about what they want to see on Rust’s roadmap for the next year. This is my post for Rust in 2019.
Rust 2021: Maturity
This year is also a bit special; in 2018, we introduced “editions” to Rust, on a roughly three-year schedule. So now is not just a good time to think about 2019, but about 2020 and 2021 as well. Rust 2015 was about “stability”. Rust 2018 was about “productivity.” I’d like Rust 2021 to be about “maturity.”
In order to get there, here’s what we need in 2019.
No new features
Emphasis on “new” here. What do I mean by this? Well, there are a few features that are in the pipeline that I do think should land:
None of these features are new; we’ve got their basic designs in place. These features are also significant and foundational; we need
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