What’s new with “The Rust Programming Language”?
It’s been a while since I’ve mentioned my work on “The Rust Programming Language”, and I wanted to give you all an update. Before we get into the news, though, I’d like to take a moment to reflect on where the book has been, and then we’ll talk about it’s future.
I previously wrote about my history with Rust and docs. As I said back then:
But my first area of focus will be on the area of Rust’s documentation that’s the most weak, and simultaneously the most important: the tutorial.
“The tutorial” eventually turned into “The Rust Programming Language.” But there’s a funny thing about writing a book for a language that isn’t done yet: you don’t really know how to write a good book on something that doesn’t exist, because, well, you haven’t played with it yourself. I could make decent guesses, given that Rust was evolving incrementally, but that’s still very different. I think
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